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Tuesday, December 30, 2014

Friday, December 19, 2014

Thursday, December 11, 2014

Saturday, November 29, 2014

Why won't this Spartan die?

We jump into Halo 2 PC multiplayer in late 2014, and this is what it's like now:

Monday, November 24, 2014

Wednesday, November 5, 2014

From The Blu-ray Archive - Super Speedway IMAX (1997)

Here's my video review of the Blu-ray release of the 1997 IMAX documentary film, Super Speedway.

Final Score:



Friday, October 31, 2014

YouTube now fully supports 60fps videos!

YouTube has now officially rolled out 60fps video uploads. Here's some of my commentary as well as some 60fps footage of Call of Duty: Modern Warfare 2's Gulag mission (Xbox 360)

Thursday, October 23, 2014

You may see ads on BluJav...

Hi guys, you may have noticed that ads are appearing on this blog as well as on my YouTube channel. This is because my AdSense account has finally been approved! Yay!

Wednesday, October 15, 2014

Friday, October 10, 2014

Movie Video Review - The Boxtrolls

The Boxtrolls isn’t quite as impressive as previous Laika movies like ParaNorman, and its story can be seen from a mile away, but there’s still some charm to be had with these cute boxed-up creatures.

Final Score:

 

Tuesday, September 30, 2014

My Top 10 Favourite Movies of All Time (as of 30/9/2014)

Seeing the current trend of listing 10 movies/books/video games that you can think of quickly on Facebook, I wanna do a more in-depth top 10 list of my favourite movies of all time with a short explanation why rather than just churning out titles randomly from my brain without careful thought.

Friday, August 29, 2014

Crysis 2 Xbox 360 Vs PC DX11 Ultra - A quick comparison

Did it as just a quick test of my AVerMedia ExtremeCap U3 HDMI capture device for the Xbox 360 footage. PC footage recorded in 60fps with Dxtory. 

Friday, June 20, 2014

I finally got Aliens: Colonial Marines! (Yippie.)

A retrospective look at Aliens: Colonial Marines with the 4GB PC patch. I got it at the latest Steam sale, so why not?

Sunday, April 27, 2014

A little update...

Hi guys! I know you probably haven't seen much content for quite some time on this site or the YouTube channel, so I thought I'd give you an update, or several updates, of what is happening here at BluJav now, and what content I might be planning to update here.

Tuesday, March 11, 2014

BluJav Plays - Titanfall

My playthrough of the final release of Titanfall, with my thoughts on the campaign and additional features.

Sunday, March 9, 2014

More proof on games without subwoofer (LFE) channel

To show you via audio software that certain games with surround sound do not use the LFE channel.

Sunday, February 23, 2014

Saturday, February 15, 2014

BluJav Plays - Titanfall Beta

I was fortunate enough to get a beta code for the Titanfall Beta, so here's my playthrough of it on PC and my impressions of it so far.

Friday, February 7, 2014

Monday, February 3, 2014

BluJav Plays - Duke Nukem Forever (PC post-patch)

Javin and Win Zaw plays Duke Nukem Forever, and the latest DLC, after getting it at a Steam sale.

Sunday, January 26, 2014

What has Call of Duty become?

Javin takes a look at Call of Duty 2 and analyzes how different the older CODs are.

Thursday, January 23, 2014

Thursday, January 16, 2014

BluJav Live - Oscar Nominations Part 2

My thoughts on the Oscar nominations, part 2. The ones that weren't announced in the earlier broadcast:

BluJav Live - Oscar Nominations

Here is my recorded live commentary of the Oscar Nominations. Pretty disappointed I couldn't talk about the other categories not mentioned in this broadcast, like film editing, sound, animated short film, because they didn't freaking mention it at all here...damn...

Sunday, January 12, 2014

BluJav Live Game Look - Saints Row IV

*Update: I've decided not to upload this stream to my YouTube channel because the voice audio quality is too poor. Any inconvenience is regretted.

Wednesday, January 8, 2014

Thursday, January 2, 2014

What more game developers need to know about 5.1 sound in games

As aspect of sound mixing in games that surprisingly most game developers are apparently not aware of: